Skip to main content

Types of First Person Shooters

I was playing Team Fortress Two when I thought of Overwatch, its nearest competitor, and then I thought about Counter Strike. I noticed that, even though they are all objective bases first person shooters, they are all different in a certain way: character customization. There’s a certain spectrum that I have come up with a spectrum of character customization, with Overwatch on one side, Counter Strike on the other, and TF2 in the middle of them.

On one side of the spectrum there is class-only customization. Class-only customization is where there are multiple characters, each with unchangeable weapons and abilities. I’ll call this (these are completely synonymous with politics) the left side. The game closest to this is Overwatch.

On the other side of the spectrum, there is weapon-only customization, where everyone’s character has the same stats, just different weapons. I’ll call this the right side. The game closest to this is Counter Strike.

Downsides To The Left Side

In first person shooters that have classes, a majority of players will usually main a few classes. Maining is the tendency of players to constantly play a certain class, and learn its mechanics way better than any other class, and will play that class more than any other class, because they are better to the team that way. By chance, too many mains of the same classes can join the same game. If this happens, the team will have inadequate skill to win the round. Team Fortress Two has a system that can fix this; TF2 does have mains, which can affect the game play, but TF2 also has weapon customization, which naturally leads to subclasses; which, while having similar game play styles, can substitute for a different class.

Benefits To The Left Side

In both Team Fortress Two and Counter Strike, any enemy that someone comes across can have any number of weapon combinations. Until the someone starts attacking the enemy, they do not know if they can correctly counter them or not. With a game like Overwatch, a player can correctly know if they can counter an enemy.

Downsides To The Left Side

In Team Fortress Two, there is often a load out that is powerful at the time. When Valve releases an update, they usually change the abilities of a certain weapon. This almost always causes imbalances in something else, even if that wasn’t the intent. Or sometimes Valve does something like buffing the plogistinator, which is a suicide wish. The left side is multitudes easier to balance with new additions, and will not, if done correctly, break the game unexpectedly.

Problems To The Right Side

As a Team Fortress Two player, no matter how long I play, there is always a loadout I have not tried yet. There are 5856 possible load out combinations in TF2; yes, you could go through each individual load out, but the maining principle also applies (though less specific) to load outs, so a player will not conceivably play on all the possible loadouts.

Difficulty Of Balancing

Now, which of the sides is easier to balance? Which would take less time and planning to add and change content? Neither, each side is equally hard to balance. I did say that the left side is easier to balance when adding new features, but to make that possible, they would have to design every element of the game to be able to allow for new characters to be added.

For example, Overwatch has a built-in system against stacking. Stacking, if not countered correctly, can be very powerful, but it is very easy to counter class stacking because of one number. Teams in Overwatch have only 6 players; and because there are 4 types of classes, all of which are very necessary, it is very hard to stack characters, and not loose the game because of a hole in your team.

Image

Comments

Popular Posts

Virtual Reality

Virtual reality seems to be the only topic that is being developed at all in the realm of video games. Right now, it looks to be that virtual reality will be the next revolution in video games; a third of employees at Valve are working on something related to virtual reality. But Isn't Every Video Game Some Kind Of Virtual Reality? Yes, every game is a virtual reality of some kind, but the virtual reality that I will be writing about is a virtual reality that is able to completely trick a sense into thinking it is real. The virtual reality developments going on today are developments in sight, the predominant sense in Humans . Saying that all video games are virtual realities is not accurate, because, to date, no video game has been able to accurately portray a reality indistinguishable to our senses than a real reality. The Moral Importance Of Virtual Reality In Language vlass, I read an essay titled, The moral Importance of Fiction and Literature th

Net Neutrality

Sigh... I really do not want to comment on this. It's never a good idea to get political; getting political makes people who don't agree with your views stop consuming your content, and people who agree with your values pressure you into saying things that you do not want, which will cause all of the previous. I will try to be as unbiased as possible. I live in the United States, so I will be writing from an American perspective, and using current events in American politics; however, this is still an issue that applies to everyone. What is Net Neutrality Net neutrality is the principle that Internet Service Providers (ISPs) must treat all [legal] traffic on the Internet equally; no service receiving better or worse treatment. What is a violation of net neutrality Take a person who desires to search Google for "hilarious cats failing jumps" or whatever. With net neutrality in place, the person's ISP is forced to treat Google equally as all

An Open Letter To Valve and the TF Team

Dear Valve, It is no question that your match making service for TF2 is horrible. Players are met with long wait times, unbalanced matches, and matches the end as soon as they get there. Players, much like me, get infuriated about how i get matched onto a loosing team at towards the end of the round every time . you need to change something about this process, Team Fortress Two is loosing players because of it. Before the Matchmaking Update Before the Matchmaking update, the "Valve Servers" were searchable servers that the client-slash-player could choose from. Servers would never stop, and players could set the round to be whatever map they wanted. Experiences players would join them to use the non experiences players as cannon fodder, and the non experiences players would join because they didn't know how to use the game yet. You most likely changed the way players join servers for this reason, so that newer players could go up against players that wouldn't

Late Shift

Some people say we're all connected, all part of a bigger picture; some harmonious flow, endless and meaningful. Maybe that's how it looks from a distance; but up close, with eyes open, I see no evidence of some spiritual choreographer at work. No, I see nothing but random fractals of a selfish, queenless hive. -Exert of the opening narration suggesting that the player is an omniscient, "spiritual choreographer" WARNING: I try to keep it to a minimum, but there are still spoilers. For the last two weeks, I have been playing a game called late Shift . Late Shift is the first choose your own adventure game, and originally came out in April of 2016. About a year after that, it was released on steam; the game looked interesting, so I bought it. I found multiple parts of the game, and its platform interesting, and I wanted to share them The trailer for Late Shift is below. There is language that may be considered offensive to younger audiences. Firs