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Is a Decentralized Video Game Possible?

This is probably going to be the single most confusing article I will ever write for people of an older age. Recently, there has been interest throughout the Internet of decentralized technology like Bitcoin and Etherium; and I was wondering if the same type of decentralization can be implemented in a video game. What is Decentralization? Decentralization is the quality of a system not having any single party having devine control over the system, or being able to cause it to fail. Structure I will design the game off of a blockchain format. Blockchains are very efficient, do not require trust, and are insusceptible to latency errors. Listed Servers Most video games with multilayer compatibility have some way of listing community servers, but how can players find games if nobody can own a list of where to find those games? My solution to this was to have a server browser, where the server IPs are listed on all the nodes, much like how the transactions of a cryp...

Are Video Games Sports?

The dictionary definition of a sport is: A physical activity engaged in for pleasure Merriam-Webster Onilne This definition has two parts on it. the first one is that a sport must be a "physical activity," with some form of exercise. The second one is that it must be "engaged in for pleasure," and not just to get in shape. Video games do not fit the definition of sport; because video games do not fit the first part of the definition of being physical. Video games currently don't have much of a physical component to them (exept if you want your right middle and index finger strong from clicking the mouse,) and are therefore, not a sport. But wait, there's a rebuttal for this argument. Sports were designed as a pastime to entertain the people playing them, and soon after, the people watching them; and now with competitive gaming, both of those criteria are able to exist inside Video Games. Our denotation of words is based off its connotation, which...

What is Nintendo Doing Right?

Nintendo, in the eighties and nineties, was the biggest, and most popular video game company. Nintendo dominated the market at the time, releasing many pig title games, and later in the nineties, making the first 64 bit graphics. Since then, X-Boxes and Playstations have trounced Nintendo’s consoles indefinitely in graphics and gameplay. Yet, Nintendo still seams to remain popular, and even passes x-box in sales. Both Microsoft and Sony are missing the vital part to consoles, the part that Nintendo has nailed every time: Multiplayer. I am not talking about WAN multiplayer here, I am talking about multiplayer that is played with strictly the people in the room. All of the Nintendo consoles have been made with the local multiplayer theme in mind. Since computers have been good enough to run games, there is zero reason to play a game on a console; unless there is price involved, consoles are much cheaper than that of a computer of comparable performance. Computers are much easier...

Types of First Person Shooters

I was playing Team Fortress Two when I thought of Overwatch, its nearest competitor, and then I thought about Counter Strike. I noticed that, even though they are all objective bases first person shooters, they are all different in a certain way: character customization. There’s a certain spectrum that I have come up with a spectrum of character customization, with Overwatch on one side, Counter Strike on the other, and TF2 in the middle of them. On one side of the spectrum there is class-only customization. Class-only customization is where there are multiple characters, each with unchangeable weapons and abilities. I’ll call this (these are completely synonymous with politics) the left side. The game closest to this is Overwatch. On the other side of the spectrum, there is weapon-only customization, where everyone’s character has the same stats, just different weapons. I’ll call this the right side. The game closest to this is Counter Strike. Downsides To The Left Side In fi...

The One Thing Wrong With GTA V's Anti-Cheat

I was thinking about a video I saw the other day; it was about 30 seconds long, and it showed an uncommentated clip of GTA V gameplay. The player was flying a fighter jet over the military base, destroying everything in its sight; normal GTA things. Halfway through the video, a notification appeared on the left side of the screen saying that the player had been gifted $10,000,000. Less than a second later, the player was banned for cheating. A not at all scary cover picture for GTA V The anti-cheat indeed “did what it was supposed to do”; it saw something that wasn’t supposed to be there, and punished “accordingly”. Normally, the anti-cheat would detect something wrong when the cheating player spawned in the money, but it couldn’t; most cheat-clients come with a feature that keeps the anti-cheat from noticing something wrong. Only the cheater is punished. In this case, the anti-cheat wasn’t designed against the censorship, and only knows that the innocent player got money he sh...